Physical+Education

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 * South Dakota Wacky Olympics Field Day: this will include all games, parent contact letters, teacher notes and resources. **

**__ Description of Idea __** Students begin moving a ball or puck around a box made of floor tape (or cones if outside). The box is the "jail". On the signal, students begin to move the ball or puck around the designated area using various speeds and direction. On the signal, students are given 10 seconds (or your choice of time) to return their ball or puck to a box (1 person per box) and must choose a different box each time to avoid hanging around the same box. If all of the students make it back to their box before the 10 seconds the class gets a point. If everyone doesn’t make it or if someone uses their hands to put the ball or puck in a box, the teacher gets a point. I like to set a score total to play to or a time limit. If the students win, we move on to the next lesson. If the teacher wins, we refine and continue. I like to tell the class that no class has ever beaten me!
 * Name of Activity: ** **Jail Break Hockey**
 * Purpose of Activity: ** To teach students to control a ball or puck with a hockey stick using various speeds and direction.
 * Prerequisites: ** Students need to know how to hold a hockey stick properly and understand safety rules. Blade of stick must always stay below waist.
 * Suggested Grade Level: ** 1st-6th Grade
 * Materials Needed: ** Hockey sticks, balls or pucks, [|floor tape] or cones for the jail.

You can shorten hockey sticks and allow for students to stay near the same hoop. You can use a different balls/pucks such as a whiffle ball to aid in control. You could add defender to make it more interesting. They could be stationary. Watching the students and observing how they control the ball or puck when they maneuver to their hoops is the best way to see if the students are keeping the puck in front and using a puck handling skills.
 * Variations: **
 * Assessment Ideas: **

__** Name of Activity: Helping Hands Tag **__

Purpose of Activity: The purpose of the activity is to promote teamwork/sportsmanship by helping others and develop cardio-respiratory endurance and other health related fitness components.

Prerequisites: The students need prior lessons in space awareness and traveling in space while being aware of others.

Suggested Grade Level: 2-4

Materials Needed: Noodles, cones, space, up-beat music optional.

Description of Idea

This activity is best be played in the gym or outdoors. Select 3 taggers and give each tagger a noodle to tag other students on the waist and below. All other students will be runners.

When a runner is tagged they sit on the floor where they are tagged. Tagged students may re-enter the game by being connected by two students with the hand. One helping hand is not enough to free a player that's sitting. The first helper that arrives must connect with a helping hand and stay connected until another helper connects to the other hand. Once a sitting player has two helping hands from two different helpers, they are allowed to pull the sitting player to his/her feet. They literally gave two helping hands.

Helping players cannot be tagged once they're connected. When the two helpers are connected with the sitting player, they must remain connected until they enter the wellness center. Upon entering the wellness center all three players must perform 10 jumping jacks or sit-ups, or run in place for about ten seconds. They must then get back in the game by trying to help someone else after exercising.

Taggers cannot go in the wellness center. Nobody is allowed in the wellness center unless they got tagged and/or are helpers. A good place to put the wellness center is in the center of the gym marked with cones.

Switch taggers often or if everyone gets tagged.

Remind the students that giving a helping hand prevents them from being tagged.